class Gambit::DarkBit::DecayChain::DecayTableEntry #
[No description available]
Public Functions #
Public Attributes #
Friends #
Public Functions Documentation #
function DecayTableEntry #
inline DecayTableEntry(
string pID,
double m,
bool stable
)
function DecayTableEntry #
inline DecayTableEntry()
function randomDecay #
bool randomDecay(
const TH_Channel *& decay
) const
function update #
void update()
function isEnabled #
bool isEnabled(
const TH_Channel * in
) const
function isDisabled #
bool isDisabled(
const TH_Channel * in
) const
function isRegistered #
bool isRegistered(
const TH_Channel * in
) const
function addChannel #
void addChannel(
const TH_Channel * in
)
function addDisabled #
void addDisabled(
const TH_Channel * in
)
function setInvisibleWidth #
void setInvisibleWidth(
double width
)
function enableDecay #
bool enableDecay(
const TH_Channel * in
)
function disableDecay #
bool disableDecay(
const TH_Channel * in
)
function getEnabledBranching #
double getEnabledBranching() const
function forceTotalWidth #
void forceTotalWidth(
bool enabled,
double width
)
function getTotalWidth #
double getTotalWidth() const
function hasEnabledDecays #
bool hasEnabledDecays() const
Public Attributes Documentation #
variable m #
const double m;
variable stable #
bool stable;
variable endpointFlags #
unordered_map< const TH_Channel *, bool > endpointFlags;
Friends #
friend DecayTable #
friend class DecayTable(
DecayTable
);
Updated on 2024-07-18 at 13:53:31 +0000